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| Time | Track | Direction | Laps | Winner | Final | Source |
|---|
Race History
Every saved HPDC result and imported ASAC race in one searchable archive. Select a race for full player and lap detail.
Race Scope
| Date | Track | Direction | Laps | Winner | Best Lap | Racers | Source |
|---|
Leaderboards
Competitive standings use field-weighted points and a skill rating. Only valid races with at least 3 racers affect points or Race Rating; 1-2 racer sessions remain visible in stats and race history.
| # | Racer | Race Rating | Last Δ | Field Points | Rated Races | Wins | Podiums |
|---|
Fastest-Lap Scope
| # | Racer | Track / Setup | Car | Class | Best Lap | Final | Date |
|---|
Records
Best total time, best lap, and top speed for every track by PC multiplayer class. With All Directions selected, each record carries the direction in which it was set. Filter to a single direction to rebuild the record book for that direction only.
| Track | Best Overall Total Time | Best Lap Time | Top Speed |
|---|
Ratings
Race Rating measures competitive results against the strength of the field. Diversity remains a separate measure of how much of the multiplayer race matrix a racer has completed.
Racers
Aggregate driver statistics across native HPDC results and imported ASAC history. Approved aliases are merged without changing the original race files.
Use this when one racer has results under two names. Choose the name that should remain as the canonical racer, then choose the duplicate alias. An administrator must approve the merge.
HPDC detects a team tag at the beginning of a racer name, such as [EAO] or [PCG]. Register the tag so HPDC can display the team name and enable Team filters.
Cars
Multiplayer vehicle statistics for the 23 standard racer cars. NFS Edition cars are intentionally excluded from multiplayer analytics.
Combos
See which Class + Track + Direction + Laps combinations are run most often and how much of each lap-tier progression has been completed.
Combination Usage
| # | Class | Track | Direction | Laps | Times Run | Last Run |
|---|
About, Scoring & OpenSpy
HPDC keeps raw race history separate from competitive scoring. A race can remain part of the permanent record without necessarily changing championship points or Race Rating.
Three racers minimum
A valid race needs 3 or more racers to award Field Points or change Race Rating. One- and two-racer sessions still count toward general statistics, race history, fastest laps, car usage, and Diversity where applicable.
1-2 racers = stats only
More racers, more points available
Finished racers receive points based on field size and finishing position:
Every racer in an eligible 3+ racer field receives at least 1 participation point. A 3-racer win is worth 3 points, a 5-racer win is worth 5, and an 8-racer win is worth 8. Last place receives 1 point. A DNF also receives the 1-point participation floor.
Field-adjusted Elo
Every racer begins at 1000. In each eligible race, HPDC compares that racer head-to-head against every other racer using the standard Elo expected-score curve.
Finishing ahead scores 1 against that opponent, finishing behind scores 0, and a tie scores 0.5.
Larger races matter more
The base K-factor is 32. HPDC multiplies it by Field Size ÷ 3, so a 3-racer race uses K=32 while larger fields can move ratings more.
This makes a strong result in a crowded lobby more meaningful than the same result in the minimum 3-racer field.
Who you beat matters
If a highly rated racer loses to someone with a lower rating, the favorite performed below expectation and loses rating. An underdog who beats stronger racers receives a larger gain. All racers in a race are updated from the ratings they had before that race.
Competitive integrity
A DNF is ranked behind all finishers for rating comparisons and receives the 1-point participation floor. If an administrator approves an Invalid Race request, that race stays visible in Race History but is excluded from Field Points, Race Rating, Diversity, and competitive aggregate statistics.
Separate from skill
Diversity measures breadth, not winning. One unique Racer × Track × Direction × Laps × Car combination contributes 0.01. With 23 standard multiplayer cars, the configured matrix contains 8,188 combinations per racer.
Standard cars only
HPDC multiplayer Ratings and Cars analytics use the 23 standard multiplayer racer cars. NFS Edition variants are excluded from the matrix and car leaderboards because they are not multiplayer-selectable.
Identity stays clean
Approved racer merges combine historical aliases without rewriting the original race files. Approved bracketed team tags such as [EAO] and [PCG] can be used to filter Leaderboards and Ratings. Team filtering changes who is displayed; each racer's Race Rating remains one global rating pool.
Connect to HP2 2.42 through OpenSpy
Need for Speed: Hot Pursuit 2 originally used GameSpy. OpenSpy provides a community replacement. The current OpenSpy client redirects the game's GameSpy network requests in memory, so clients do not need old hard-coded OpenSpy IP addresses in the Windows hosts file.
openspy.x86.dll into the same folder as your nfshp2.exe, then rename it to dsound.dll.dsound.dll proxy loads with HP2 and redirects supported GameSpy hostnames to OpenSpy.